Roamer the Educational Robot for SchoolsRoamer is an educational robot aimed at helping teach Pre-School to Year 12 (PK-12). It achieves this flexibility because it is a modular system that you can put together in different ways to suit your specific needs. With 30 years of experience of designing robots for schools the Roamer has been designed:
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Introduce Programming Step-by-Step
Standard Roamers gradually introduce programming ideas and features. This starts with a simple robot and steadily builds student’s expertise and confidence, enabling them to tackle more challenging problems as their ability grows. Changing the Keypad Module transforms the Roamer.
Early Years Roamer: Ages 3 to 5

Infant K-1 Roamer: Ages 5 to 7

Primary Roamer: Ages 7 to 9

Junior Roamer: Ages 9 upwards

Low Roamer Costs High Educational ValueThe modular nature of Roamer means you can purchase just what you need to maximise the educational effectiveness of the system to meet you precise needs. Basic Roamer This consists of a Base Platform and single Keypad Module (different options Standard, Activity and Other Roamers). The modular nature of Roamer allows you to extend its capability to suit your specific needs and manage your investment over several budget periods. Keypad Modules You can interchange keypads when Roamers move from one classroom to another. Or, you can purchase extra keypads and configure them to suit your specific needs. A practical solution is to keep keypads you use regularly ready for interchange and configure those you use infrequently. Behaviour Modules An increasing number of behaviours are available. for free to members of the Roamer User Group | General Accessories Several practical accessory packs support Roamers use. Special High Capacity Batteries, Intelligent Fast Chargers Pen Packs, etc. Mats These are useful for many activities. You can create a wide range of mats from picture collages, or student drawings. Placing the Clear Grid Mat over the top provides protects the images and provides Roamer with a good running surface. You can also purchase some of Standard Mats like the number lines which are used again and again in various Roamer Activities Design Accessories Transforming Roamer into different characters is an important part of working with Roamer. We offer a range of materials that will allow students to do this quickly. Activity Packs These materials provide a foundation for using Roamer throughout the year in your classroom. Many more activities can be accessed for free in the Activity Library. Software Packs Software packs support Roamer or extend its activity capability. These include RoamerWorld, RoamerWorld Graphics and Logo. |
Roamer Keypad Modules for Specific LessonsRoamers can have special behaviours for specific activities. Many of these are obtainable as Free resources with the Free activities in the Activity Library. Others are available with the Curriculum Packs. Print and cut out the Keypad Graphic or check out the inexpensive Keypad Graphic Packs available from the shop. The future: Invent and share your activities and keypad designs. To be kept in touch with this development set up your RSS feed. | ![]() |
Continuing Research and DevelopmentRoamer is a continuing research and development project. A number of other Roamers will become available in the future. Use the RSS Feed to keep in touch with latest types of Roamer as we make them available. SEN Roamer | Turtle Roamer When you drive Roamer by programming at a computer it becomes a Turtle. Watch for interfaces to Logo, Scratch and other packates. Robotic Roamer Involves the expansion of the Roamer input and output capability and the provision of the ability to program using embedded code |
Introduce Programming Step-by-StepStandard Roamers gradually introduce programming ideas and features. This starts with a simple robot and steadily builds student’s expertise and confidence, enabling them to tackle more challenging problems as their ability grows. Changing the Keypad Module transforms the Roamer. | Early Years Roamer: Ages 3 to 5 In the simplest version, you program Roamer using a counting paradigm: to make it go forward 2 you press the forward button twice. Similarly to make it pause for 2 seconds, or turn right through 3 quarter turns. ![]() Infant K-1 Roamer: Ages 5 to 7 In this behaviour, you press a key for direction and a number to tell the robot how far to move. Introduces the idea of REPEAT which helps students develop their mathematical pattern recognition skills. Variable speed, music and volume of sound. ![]() Primary Roamer: Ages 7 to 9 Introduces the fundamental idea of procedures. More powerful control of speed and sound volume; ability to change musical scale and tempo, and units of move and turn. Drive Mode and programming of inputs and outputs. ![]() Junior Roamer: Ages 9 upwards The full power of Roamer Logo is unleashed. Control includes the ability to drive servo motors. Roamer can respond to more sophisticated programs created on the computer. ![]()
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Speaking, Playing Music, Sound EffectsStandard Features
An increasing number of behaviours are available. for free to members of the Roamer User Group | Activities Some tasks include the use of speech and sound effects like a barking dog. Different Voices Roamer uses a standard American female voice. You can change the voice to male or male and female children. You can use recorded speech. Different Languages We can work with you to produce Roamer’s speaking different languages. |
Roamer Keypad Modules for Specific LessonsRoamers can have special behaviours for specific activities. Many of these are obtainable as Free resources with the Free activities in the Activity Library. Others are available with the Curriculum Packs. Print and cut out the Keypad Graphic or check out the inexpensive Keypad Graphic Packs available from the shop. The future: Invent and share your activities and keypad designs. To be kept in touch with this development set up your RSS feed. | ![]() |
Continuing Research and DevelopmentRoamer is a continuing research and development project. A number of other Roamers will become available in the future. Use the RSS Feed to keep in touch with latest types of Roamer as we make them available. SEN Roamer | Turtle Roamer When you drive Roamer by programming at a computer it becomes a Turtle. Watch for interfaces to Logo, Scratch and other packates. Robotic Roamer Involves the expansion of the Roamer input and output capability and the provision of the ability to program using embedded code |
Novel Features – New Activities |
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Control for all agesStarting Young You can start using Roamers powerful control features using auto animates – which brings Roamer to life and lets very young students observe the possibilities and stimulating their curiosity.. Scaffolded Development The next step is for youngsters to operate a switch – car lights on, car lights off, pen up, pen down. In small steps students can explore how to program lights, motors, buzzers and incorporate a whole variety of sensors they can engage in sophisticated STEM learning trajectories. The Future Watch out for Roamer’s Control Pod which will provide Roamer with more inputs and outputs. Also watch out for interfaces to Raspberry Pie, Arduino, Gadgeteer etc. | I. |
Innovation and Adapatability |