Motivational and Fun
After school projects either are a way of encouraging further study or they’re an attempt to keep students off the street and out of trouble. Attendance is voluntary and after a school day children and teachers are tired. Free from curriculum restrictions it is an opportunity to be adventurous, educational, motivational and enjoyable – all things Roamer excels in.
This was the best project we have ever done.
Scene from the Girlz Story – Robotics Performing Arts Project, Sydenham STEM Club.
In normal lessons Roamer activities focus on particular subjects. In the case of an enrichment scenario you can be more open. Students are free to follow their ideas and passions unrestrained by a curriculum. Inevitably they will see knowledge holistically – not as a set of isolated facts, but as a set of interconnected ideas. It opens the opportunity for students to develop an important aspect of learning called transfer. They can see how ideas and strategies that solve one predicament can be used to solve other problems.
Where Our Food Comes From project involves students engaged in mathematics, environment, food science, design technology and geography.
| ||Pirates Ahoy by Headteacher David Taylor|| ||A map for Roamer by the Children of St Aiden’s School|
Cultulturally Self Expressive…
Roamer has a lot to offer summer camps. Roamer attracts students. This is essential in situations where attendance is not compulsory. And while STEM work is a major attribute of many Roamer Activities and inherent to the nature of the robot, summer camps offer the opportunity to focus on different experiences. Free from constraints of curriculum and test present the opportunity for exploring knowledge in both an holistic and personal way.
Adults saw it as curriculum; this transformed and they started to see it as culture.
I was pleased to see that students wanted to learn more about indigenous math and science used in navigation process of the Canoe Journey. The moon, stars and land masses created a natural navigation laboratory.
Squaxin Native American Students participating using Roamer to mimic the annual Canoe Journey Ceromony. Part of their Summer Camp in Seattle.
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Success of an interactive exhibit in a museum needs to meet a number of criteria. It provides a challenge that:
- Can be quickly understood by the participants
- Clearly engages one learning principle (normally STEM related)
- Normally a task that can be completed in few minutes
- Is something that children of a wide range of ages and abilities can engage with and have a reasonable chance of success
- Is attractive to children – something they want to have a go at
- Is durable enough to withstand persistent usage
Roamer and some Roamer activities can meet these criteria.
Roamer at Chaners ComputerPlace
| ||Star Wars Roamer|| ||A map for Roamer by the Children of St Aiden’s School|
- Select Tab Group
- Group 1
- Early Years, 5 to 7 Years, 7 to 9 years, 9 to 11 years
- Group 2
- 11 to 13 Years, 13 to 15 Years, 15 to 18 years, Special Education
- Group 3
- Home Schooling, Code Clubs, Remedial Classes, Gifted and Talanted
- Group 4
- After School Clubs, Enrichment Programmes, Summer Camps, Special Events
- Group 5
- Museums, Home Users, Teacher Training